Boids
An emergent flocking simulation of birds driven by the interaction of local agents following a set of simple rules.
- Separation: steer to avoid crowding local flockmates
- Alignment: steer towards the average heading of local flockmates
- Cohesion: steer to move towards the average position (center of mass) of local flockmates
- Center Seeking: steer towards the center of the simulation
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | JeffreyHale |
Genre | Simulation, Educational |
Made with | GameMaker |
Tags | birds, boids, emergent-behavior, flocking |
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