An emergent flocking simulation of birds driven by the interaction of local agents following a set of simple rules.

  • Separation: steer to avoid crowding local flockmates
  • Alignment: steer towards the average heading of local flockmates
  • Cohesion: steer to move towards the average position (center of mass) of local flockmates
  • Center Seeking: steer towards the center of the simulation

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJeffreyHale
GenreSimulation, Educational
Made withGameMaker
Tagsbirds, boids, emergent-behavior, flocking

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